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Game Sound Design

For the month of July, 2022, I attended a class at Full Sail University named Project and Portfolio II. This class was in direct correlation with my previous month's class, Game Sound Design. Over the course of this month I got the opportunity to work on designing ambiences and sound effects for a variety of concept games. Below, I put together a demo reel highlighting those projects and a process video explaining how I designed the alarm in the Sci Fi Facility project from recording my microwave beeping and then processing the audio in to a futuristic alarm that I would imagine in a Sci Fi Facility Lab. 

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